The 4th Installment of the crossover hack n slash Dynasty Warriors and Samurai Warriors series. | STFUandPlay

Warriors Orochi 3 Review

By Michael Crawford Tue, August 21, 2012 - 12:50:52

Warriors Orochi 3 Review

Warriors Orochi 3 is also known as 無双OROCHI 2


Warriors Orochi 3 is a 2011 hack and slash video game developed by Tecmo Koei and Omega Force for the PlayStation 3 and Xbox 360. This is the fourth installment of the crossover series Warriors Orochi, which is the combination of the Dynasty Warriors and Samurai Warriors series. This installment serves as a sequel to Warriors Orochi 2 on the Playstation 2. The game was released in Japan on December 22, 2011 as 無双OROCHI 2, in Europe on April 6, 2012, North America on March 20, 2012 as a downloadable title on the Playstation Network and March 27, 2012 on Xbox Live.



Many features from Dynasty Warriors 7 are implemented in this title. The town system has been brought over. Players can initiate conversations with characters in the area (dialogue may vary depending on the relations of the characters), and weapons can be purchased, sold, modified or combined in the shop. All in all, the gameplay of this game is similar to many of the other Dynasty Warriors games. The types of characters, just like the first two games, are now split into four different tier types instead of three and the three that were in the game got a few changes to their tier abilities.


Technique – Before, Technique characters could substitute one of their Triangle attacks for a stronger version by pressing R1 instead of Triangle. They still do a special attack with R1 which consumes Musou but the ability to counter attack is no longer available. Now, Technique characters have the ability to side step left, right, forward and back by holding L1, pressing X and moving in the direction that you want to side step. 

Speed – You still have the ability to cancel any move that characters are doing in order to do a jump which can be helpful in linking combos together. Characters can also still air dash and their R1 attacks mostly do not consume Musou in order to execute.

Power – Characters still have the ability to not flinch while attacking and they are taking damage. They still have the most deadly R1 special attacks and it consumes the most Musou.

Wonder *new* - This is a new tier that has been added and has the ability to cancel any of its attacks with a forward attack dash which is unblockable that leaves an after image.



Team Triple Attack

A majority of the concepts introduced in Warriors Orochi 2 return or have been revised in this game. Triple Attacks are now called “True Triple Attack” and resemble Trinity Attacks or the Soul Bursts in TRINITY: Souls of Zill O’ll. As characters hit their foes, a True Triple Attack gauge will be filled. When it’s completely filled, characters can perform a simultaneous attack with all three members of the team. The higher the bonds between them, the stronger the attack. It’s possible to swap characters for the attack. A special flash effect is shown when these attacks are used as finishers. All enemies will also drop items when they are defeated by this attack. Jumping charges have returned after being taken out in DW7, and Musous are fixed to be the initially available Musou for each character in Dynasty Warriors 7: Xtreme Legends.


Story Mode/Free Mode/Characters

This story takes place shortly after the events of Warrirors Orochi 2 and concludes the trilogy in an amazing way and has the same free mode as various Warriors titles with two player splitscreen local co-op. All of the characters who appeared in Musou Orochi Z are returning in this title. Dynasty Warriors 7: Xtreme Legends and Sengoku Musou 3 Z characters and visuals are being used for the playable cast. They have the same move sets from their latest games. Characters who did not appear in these titles have the same attire and move set as their previous playable appearance like Zuo Ci who has his move set from Dynasty Warriors 5. They also added characters from different games into the crossover characters like:

Ryu Hayabusa from Ninja Gaiden
Ayane from Dead or Alive
Joan of Arc from Bladestorm: The Hundred Years’ War
Achilles from Warriors: Legends of Troy
Nemea from TRINITY: Souls of Zill O’ll

By the time Ryu Hayabusa debuted in Warriors Orochi 3 as a playable character NG3 just came out. Which Ryu was better though?

Musou Battlefields/Online Play

Players can create their own scenarios after clearing a single battle and can upload them online for other users. Players can edit the officers on the map within a limited “cost” setting per map. These scenarios can be downloaded with an optional commentary segment available. Players work together and play unlocked stages in either Story or Free Mode. Players need to have the selected stage unlocked in their personal saves before they can play it online. Additional points and stronger weapons can be earned by teaming up with other players.



Final Thoughts

+ Over 130 Characters to choose from
+ Overwhelming Replay Value
+ Many Characters got de-cloned and have their own unique move sets
+ Dialogue conversation is extremely entertaining
+ Music is Top Notch
+ The Stages where quite impressive
+ Even though the graphics are a little outdated even for a Dynasty Warriors Game, it has its moments and the visuals grow on you

- In order to play a mission online you have to first complete the mission in single player. This kind of defeats the purpose of playing online co-op to an extent.
- Return of the Bond/Friendship System mechanic is being milked a bit too much even though it’s not bad but it’s just annoying to see its return because it wasn’t necessarily a pro to the game when it debuted in   DWG2.
- Samurai Warriors characters and a few others’ move sets did not age well using the Dynasty Warriors 7 engine
- Multiplayer Online is kind of laggy when it came to locating your partner and sometimes the enemies could be in two places at once. Both you and your friend’s game is never properly in sync most of the time.

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