Sound Shapes Review | STFUandPlay

Sound Shapes Review

By Michael Crawford Mon, November 26, 2012 - 11:00:12



Sound Shapes is a game for the PlayStation 3 and PlayStation Vita that was designed by Jonathan Mak and Shaw-Han Liem, and developed by Queasy Games.  For the Playstation Vita it uses the touch screen and back touch pad to place sounds of different musical instruments. The game is a side-scrolling platformer with a major musical focus.



There are a total of 5 albums in this game. Each album, which are basically stages, are all created by different video game music composers and every stage has about 3-5 levels within them that all have their own unique music created from that composer. The music as far as the campaign goes is here for you to completely enjoy. The levels are straight forward linear and here for fun factor. None of them are frustrating enough that you are going to want to quit which is a good thing. It’s a game where you can just start up your Vita, finish a level or two and put it away. Nothing too serious.


Death Mode

Death mode is basically the game’s challenge mode. It’s a combination of a puzzle with luck, skill and reaction time of the player. Not only those things but this is where you’re going to have to also rely on the games’ music because certain challenges are damn near impossible. This mode is not meant for the weak as it takes a massive amount of patience, discipline and most importantly LUCK. Death mode can be so punishing sometime to the point were you are just destined to lose no matter if you were doing it as fast as possible or doing everything perfectly. The objective in every death mode level is to collect the coins. Simple enough right? NO. The places where the coins spawn are completely random and most of the time unfair. Death mode is quite hard and unforgiving.


Beat school

Beat school is a completely different mode that has nothing do with the game’s core mechanic. You are still in the puzzle mind set and it still requires music to figure out but without the platforming. In this mode you use the game’s grind and try to re-create the ‘beat’ they play off to you. Every single square on the grind creates a different sound and it’s up to you to find out exactly where to place your notes in order to complete beat school. There are 12 beat puzzles to play and they all created a different unique beat.


Final thoughts

I’m going to be honest with you, the main reason I bought this game was for the fact that is was $14.99 and I would get two versions of the game which meant two platinum trophies for me. But once I actually started playing the game for what it truly is, there is way more to this game than I could have possibly asked for when it came to what it wanted to be. The game is fun and like said before, a game you can just turn on and play a level anywhere at anytime without pressure. When it comes to death mode I don’t think I’ve had such a challenge on my Vita yet that could compare to this game. The game is awesome and for the price it’s at, it’s a steal people.

+ Obviously the music and sound design
+ The unique idea behind the whole simplistic game
+ Challenging and rewarding
+ The price of $14.99 and that you get two versions of the game
+ Create and share your levels with your own created beats with the world

- Death Mode challenges really requires a godly amount of skill and even then you will still lose. Not only until the game feels like letting you win and IF you have the skill will you pass certain death mode challenges with literally nano-seconds left on the clock every single time.

comments powered by Disqus

Member Links

E3 2014 Central

Real Time Web Analytics