Resogun Review: "Blowing Shit Up!" | STFUandPlay

Resogun Review: “Blowing Shit Up!”

By Tony Polanco Tue, December 03, 2013 - 7:04:00

Resogun logo

The side scrolling shoot em up genre is by far one of the most challenging out there. “Shmups” are all about testing one’s reflexes by throwing countless waves of enemies at them. This genre used to be pretty big back when arcades were popular but has since fallen into relative obscurity. It’s a bit of a nice surprise then to get a game from this genre as a launch title for a next gen system. Resogun brings back the controller throwing challenges of old but wrapped up in a beautiful, next gen package.

Resogun was developed by Housemarque who also gave us Stardust HD and this game is no less challenging than that title. You control a spaceship and your goal is to rescue as many humans as possible. Well, at least that is your goal in terms of the “story” but really, this game is about racking up as many points as possible. You fly around and blast the crap out of enemy ships all while keeping yourself alive and keeping your multiplier going.

Resogun screenshot

You have a choice of three ships to choose from and while they are all basically the same, they do have some slight differences that differentiate them. In addition to your ship’s standard guns, you can also use a screen clearing bomb and a powerful beam that makes short work of anything caught in front of it. You’ll need to use these, as well as rely on your twitch instincts to get you out of the hairiest situations all while keeping your combo going. You get power ups for rescuing humans and which pop up at certain intervals but the game is still tough as hell. The whole point of a game like this is to test your reflexes.

Graphically this game is impressive. While the game may LOOK visually simple at first glance, it isn’t. The amount of stuff that liters the screen during gameplay is downright awe inspiring and lets you know that a game like this couldn’t be possible on last gen systems. Sometimes it can be a bit overwhelming to have all of those colors and polygons scattering everywhere. I was constantly getting killed by stuff that seemingly came out of nowhere. All of this destruction and mayhem happens while running at a locked 60 frames per second which is also a pretty impressive feat.

There’s not much more to say about Resogun. If you like classic style shoot em ups, love a good challenge and want a next gen title that’s visually impressive then this is the game for you.

Resogun was developed by Housemarque and published by Sony Computer Entertainment. It is available now exclusively on the Playstation 4.

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